Jumat, 06 April 2012

Megaten Back-UP Wiki Vol.1 Build characters

SYNTHER


Synthesis is a production type chain expertise used to empower equipment in a variety of ways.
To being with, you need to unlock the Synthesis chain expertise, and to do that, you need to complete the Occultism quest from Saint Germain in Shinjuku Babel. He'll ask you for 30 soul shards to complete this quest. If you have the money, they're commonly sold by players in Home 3. Otherwise, you need to do Suginami Tunnels Bronze over and over, killing Kodamas. An average run will net you 3-6, so expect to be there a while.

Once you have the soul shards, head back to Saint Germain (make sure you have ticked the grey box beside occultism in your expertise window) and finish the quest off. This will automatically grant you Class 1 Occultism and a Lethe Bottle, and unlock the Synthesis chain expertise.

Go into the chain expertise window and locate the Tarot Fusion skill under Synthesis. It will be your staple for some time, so drag it out into whichever skill bar you keep rarely used skills in. Now you'll need some items to begin fusing!

Saint Germain sells 4 tarot cards that can be used for basic Tarot Fusion. They are :

The Fool - HP +3, MP -1 (has 10% less chance of succeeding, but gives greater expertise points when used) (200 macca)
The Magician - Mag+1, Str-2, Vit-2 (50 macca)
The Power - Str+1, Mag-2, Lck-2 (50 macca)
The Hermit - Spd+1, Str-2, Lck-2 (50 macca)

The remainder of the tarot cards are a bit harder to find...

Empress - Expertise gain+5%
Lovers - Partner (Demon)'s exp gain +5%, your exp gain -5%
Tower - Physical Def -3, Magic Def-3, Experience Gain +3%
Star - EXP gained+2%
Hierophant - Mag+1, Int+2
Chariot - Vit+2
Justice - Str+2, Mag-1, Spd-1
Death - Str+1, Vit+1
Devil - Mag+2, Str-1, Spd-1
Temperance - Vit+1, Luck+1, Int+1
Judgment - Spd+2, Str-1, Mag-1
Moon - Mag+2, Int+3
Sun - Luck+3, Spd+2
High Priestess - Mag+2, Luck -5, Magic Incantation speed -3%
Emperor - Spd+2, Luck -5, Shot +3% damage
World - 5% chance of not being stunned when hurt
Fortune - Str-1, Mag-1, Spd-1 Expertise gain +2%, Luck+5
Hanged Man - Str+2, Luck-5, Rush Damage+3%

Possible Locations:
Empress: Yagiya Prize for Shibuya Quartz. 9000 tickets
Lovers: Yagiya Prize for Sugi Tunnels. 9000 tickets
Tower: Yagiya Prize for Celu Tower. 9000 tickets
Star: Yagiya Prize for Ichigaya Camp. 9000 tickets
Hiero/Chariot/Justice/Death/Devil/Temperance/Judgement(?): Seem to be in a reward chest for completing Sugi tunnels gold, on a specific moon phase for each.
Moon & Sun: Reward chest in Catacombs Bronze. Possibly quite rare.
High Priestess: Reward chest in Zhu Que Cavern Bronze. Possibly quite rare.
Emperor & World: Reward chest in Ichigaya Camp gold 3 KINGS.
Fortune and Hanged Man locations not mentioned in wiki.

1. Stats

Primary Stat: Intelligence
Secondary Stat: Luck

Explanations on why will be covered in the Synthesis section.

2. Expertises

a. Occultism
Required to access Synthesis, and can only be increased by Synthesis. You will learn to hate this expertise. Each class gives a +1 boost in Intelligence.

b. Mineralogy
Used to raise Synthesis, and can only be increased by Synthesis. If you're aiming to be a pure synther, this will be the only way to increase Synthesis after you've maxed the other three. Class 5 is the max you should raise this Expertise.

c. Demonology
Used to raise Synthesis. Can be raised by demon fusion or the skills Magic Stone and Jewel Bribe. Should be raised after you've gained considerable ground in Occultism (and Mineralogy if you choose).

d. Weapon Knowledge
Used to raise Synthesis. Can be raised through Synthesis, Rush, or Spin. Because of the flexibility in how it can be raised, it should be raised last.

e. Other

Talk: Magic Stone and Jewel Bribes can be used to raise Demonology.

Bless, Curative Magic, & Support Magic: All only used to gain Enhancement.

3. Chain Expertises

a. Synthesis
To unlock this Chain you need:

Occultism: Class 1

Your main goal. You should know what this chain is about. Additionally, the % chance of fusion will never fall below 5% or rise above 100%.

Things to know
Each Skill will have a different formula to calculate the percentage. Each formula may have these terms in it:

Synthesis Rank- The total amount of ranks in the Synthesis chain expertise. Remember that 1 Class = 10 Ranks.

Difficulty- This is a specific number for each demon used in the synthesis. (I assume that tarot cards and zodiac stones have their own modifiers.)

Difficulty Level 0:
Law: Apsaras, Isora, Angel, Ogre, Onmoraki, Hua Po, Kodama, Knocker, Harpy, Ocypete, Kelaino, Macha
Neutral: Alp, Empusa, Garm, Cu Sith, Cait Sith, Jack Frost, Pyro Jack, Nozuchi, Bicorn, High Pixie, Pixie
Chaos: Azumi, Will O'Wisp, Gaki, Ghoul, Shikigami, Slime, Datsue-Ba, Poltergeist

Difficulty Level 1:
Law: Aello, Ameno-Uzume, Archangel, Onkot, Sarasvati, Cyclops, Jatayu, Jinn, Sudama, Bucca-Boo, Zhen, Dis, Badb Cath, Hathor, Baphomet, Furiae, Principality, Feng Huang, Rakshasa
Neutral: Apis, Inugami, Elf, Orthrus, Kaichi, Gandharva, Gyuuki, Kelpie, Shiisaa, Setanta, Tanki, Troll, Nekomata, Fomorian, Makami, Lilim, Unicorn
Chaos: Andras, Oni, C*ckatrice, Koppa tengu, Choronzon, Spector, Tarasque, Taraka, Turdak, Black Ooze, Blob, Mou-Ryo, Momunofu, Yakka

Difficulty Level 2:
Law: Virtue, Ubelluris, Omoikane, Suzaku, Thoth, Dwarf, Power, Phoenix, Freya
Neutral: Aquans, Erthys, Incubus, Valkyrie, Aeros, Santa Frost, Kaiwan, Kirin, Succubus, Senri, Nandi, Naga, Bai Ze, Pa bil sag, Flamies, Mothman, Lion Frost
Chaos: Artemis, Karasu Tengu, Ganga, Kikuri-Hime, Kushinada-Hime, Gorgon, Coatlicue, Decarabia, Basilisk, Pisaca, Forneus, Chatterskull, Legion

Difficulty Level 3:
Law: Garuda, Sati, Takemikazuchi, Pazuzu, Hresvelgr, Yatagarasu
Neutral: Oberon, Kurama Tengu, Cu Chulainn, Cerberus, Chernobog, Titania, Fenrir, Hel
Chaos: Okuninushi, King Frost, Koumokuten, Shiki Ouji, Jikokuten, Zouchouten, Nidhoggr, Bishamonten, Hecate, Yaksini

Difficulty Level 4:
Law: Odin, Mithra, Thor, Nyarlathotep, Pallas Athena
Neutral: Mot, Hanuman
Chaos: Arahabaki, Kali, Quetzalcoatl, Skadi, Surt, Wu Kong, Parvati, Loki

Difficulty Level 5:
Law: Uriel, Raphael
Neutral: Beiji Weng, Lilith
Chaos: -

AP- This simply refers to whether or not you are synthing to an AP weapon/armor.

Demon Feature- This refers to the Demon Features that help with synthing when the corresponding Demon is summoned. The formulas for the features are derived from the demon's stats, not the synther's.

If a Demon has Earth Mother Assist, add (Luck+Int)/20.
If a Demon has Moon Goddess, add (Luck+Int)/10.

Mirrors- This refers to the mirror of moonlights you can add during Tarot and Soul Stone fusion.

Friendship- The friendship value of the demon that is being crystallized. (Which has range from 0 to 10000 if I remember correctly.)

Additionally, during the Full Moon, the synther's chances of a successful fusion are multiplied by 1.2.

i. Tarot
Obtained at Rank 4.

Formula: int/10 + luck/5 + synthesis rank - (10*Difficulty) + 20 (if AP) + Demon Feature + 10 (if item already has the same crystal soul stone enchanted) + mirror

Get used to this skill, since you'll be seeing it a lot. The prime benefit to this skill is that failure does nothing except reduce the dur of the equipment you're trying to Synth by 5 (and the loss of the mirror if you used one). Thus it is the most cost effective of the skills in the long run.

ii. Crystallization
Obtained at Class 1.

Formula: 50 + int/10 + luck/10 + synthesis rank/2 - (20*Difficulty) + (Friendship-10000)/100 + 15 (if Philosopher's Stone)

Things to remember:

1. Only Demons Open Hearts or higher can be Crystallized.
2. Rebirthed demons cannot be Crystallized.
3. Make sure that the demon is not locked or the skill will not activate.
4. Failure results in the loss of the Gem used for the fusion and a fixed amount of friendship from the demon.

Gems for Families
Amethyst- Evil Dragon, Raptor
Aquamarine- Fairy, Foul
Coral- Dragon King
Diamond- Seraph, Tyrant
Emerald- Avian, Dragon, Element
Garnet- Beast, Wilder
Jade- Haunt, Wild Bird
Opal- Evil Demon, Femme
Pearl- Godly Beast, Heavenly God, Nation Ruler, Reaper
Peridot- Brute, Yoma
Ruby- Demon God, Guardian, Vile
Sapphire- Demigod, Earth Mother, Goddess, Holy Beast
Topaz- Earth Spirits, Nocturne
Turquoise- Divine, Fallen Angel

iii. Soul Stone
Obtained at Class 2.

Formula: int/5 + luck/10 + synthesis rank/2 - (15*Difficulty) + 20 (if AP) + Demon Feature + 10 (if item already has the same crystal tarot enchanted) + mirror

The last of the skills. Failure in this skill will result in the loss of the crystal (and mirror) and the loss of 10 dur on your equipment. This is where you use your AP mirrors.

b. Enhancement
To unlock this Chain you need:

Curative Magic: Class 2
Support Magic: Class 2
Bless: Class 1

This is how you'll contribute to parties, cause let's face it, a synther's damage output sucks. Synther's shouldn't go past Class 2 as it will eat up needed expertise for Synthesis.

Basic Skills:
Pulse of Assault (Class 2) – Increases close range, long range, and spell damage dependent on the caster's Intelligence.
Pulse of Solid (Class 2) – Increases close range, long range, and spell defense dependent on the caster's Intelligence.

4. Synthesis

a. Tarots
Omoikane- Intelligence +1, Luck +2, Magic -1
Kirin- Intelligence +1, Luck +2, Magic Affinity defense -2%
Thoth- Intelligence +2, Magic +1, Magic cast time -1%
Ganga- Intelligence +2, Magic/Strength/Speed -1, Support cooldown -3%
Parvati- Intelligence/Magic +2, Strength -5

b. Soul Stones

Head:
Thoth- MP +10, Strength -5, Speed -5, When Intelligence is 50+: Null Muddle, If Law: MP +15
Omoikane- Intelligence +2, Luck +1, When Synthesis is above Class 2: Intelligence +2, Luck +1
Virtue- Intelligence +5, Vitality -5

Face:
Omoikane- Intelligence +2, Luck +1, When Synthesis is above Class 2: Intelligence +2, Luck +1
Virtue- Intelligence +5, Vitality -5

Top:
Kaiwan- Intelligence +3, Luck +2, When Synthesis is above Class 3: Intelligence +3, Luck +2

Back:
Hresvelgr- Speed +10, Intelligence +5, MP Recovery -10, If Law: When HP is less than 20%, Long Range damage increases by 50%

Neck:
Kaichi- Null Bind, Intelligence +1, Luck +1, Strength -1

Bottom:
Koumokuten- Intelligence +10, Vitality -5, If Chaos: Blunt affinity damage +5%
Parvati- Null Mute, If Chaos: Intelligence +10, Magic +4

Shoes:
High Pixie- Magic +2, Intelligence +2, Force defense +5
Azumi- Strength +2, Luck +2, Ice defense +5

Ring/Earring/Extra:
Kikuri-Hime- Magic +1, Intelligence +1

5. How to Build

a. Final Builds

Pure Synther
Class 6 Occultism
Class 6 Demonology
Class 5 Mineralogy
Class 9 Weapon Knowledge

Hybrid Synther
Class 2 Curative Magic
Class 2.8 Support Magic
Class 1 Bless
Class 6 Occultism
Class 6 Demonology
Class 8.2 Weapon Knowledge

Or whatever combination of 8.2 classes of Weapon Knowledge and Mineralogy.

b. Leveling

The first thing you should do is get Class 2 Enhance. This will allow you to actually participate in parties besides sponsoring and leeching.

Once that is set, work on Occultism (and Mineralogy if you so choose). After that, raise Demonology to the max. Then work on your Weapon Knowledge.

If you are going for a Pure Synther, after you reach your desired level, (i.e. 90+), lethe off your Enhance and work on the rest of your expertises.

c. Demon

As stated above, certain features can help a synther's %, which is based off the demon's luck and intelligence. To get the best boost from your demon, you will need to get the Moon Goddess Feature, which is only available from Artemis. (Of course, this only works for Tarot and Soul Stones fusion. If you want a demon to help you with Crystallization, grab a Lucky Demon for the +10 Luck.)

Now Artemis has a decent growth all by herself, but if you want to squeeze the maximum boost from her, you'll need to go into rebirthing.

The rebirth pattern I would probably use is:

Sowilo-> Ingwaz

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